Our Sites: Destructoid.com, the story
"This is one of those mythical Internet stories, and it all started in ...not-so-high-tech Hialeah, Florida."

Destructoid.com is ModernMethod's first site, and it wasn't even on purpose. I mean, we tried hard, but the whole thing was a total hack to get the founder into a press-only gaming event. Today the site has nearly 2 million monthly followers and grown into one of the top 5 most respected gaming blogs in the world (source: Cnet), taking home four Webby Nominees in the gaming category since the site's inception in 2006.

Very, very early company history

Site founder Yanier Gonzalez flunked first grade because he didn't speak English. That didn't prevent him from dominating every kid on the block at Atari's Combat. A first-generation American from a Cuba, Yanier favorite hobby was playing games, so it was not long before his dream to run his own video gamer's club. Of course, there was no internet back then. All he could do at the time was draw and write on paper, so he filled dozens of memo pads and journals with drawings of all the strategies, codes, and secrets he could get his hands on and then would recruit school kids to submit material to his club. He somehow still has a few of them - check out the memo pads.

He eventually got the English stuff

In fact, he was the only person to score a perfect 6 in his high school class on the writing assessment test (what a nerd!). As a teen Yanier aspired to move to Redmond, Washington and answer phones for Nintendo's now-defunct cheat code toll phone number. He attended Hialeah schools, continuing to draw and plot, ultimately graduating from Miami Springs in 1997 as a Miami Herald Silver Knight and Ford Scholarship winner while continuing to stay on tabs with the gaming world. But the reality was often echoed by parents and friends: Who would hire him in the gaming industry when nobody in town is making games, he lacked the education to create them, wasn't a journalist, and didn't have the courage to move west? He gave up the dream and poured his efforts into art and computers instead, working as a freelance illustrator and graphic designer. Eventually his consultancy was absorbed by Miami-based ad agency World Media where Yanier would learn about the online advertising, working as the online creative director to Spirit Airlines and a few national hotel chains.

Despite growing up and getting a "real job" he never grew out of gaming: Yanier never stopped collecting and today owns almost every mainstream gaming system sold. "People would always say stuff like 'he's a gaming freak', which was alienating. I always felt a little out of place. I longed for a community of people like me, so I set out to make one." One day a unique opportunity presented itself.

Just try it, you might be able to pull it off

A friend made an offhand comment during a usual evening session of gaming. "Why don't you go to E3, the big video game convention in Los Angeles?" With nothing to lose Yanier applied ... but was promptly rejected, as E3 was press-only event. Gonzalez did not take no for an answer: He learned that they let bloggers attend these events and he was a web designer by trade, so he set out to build a gaming site and reapply. On the eve of his birthday Destructoid was born.

"What is a Destructoid? It sounds like a construction company" - A bank teller

The name was picked out of frustration, says Yanier: "Game_whatever_I_tried.com was taken! So I went for a brand name instead, something different. " The name was completely random: it just sounded like robototic, and it was made so. The next problem was building a readership, which Yanier would have to use all his ad agency experience to try to get the Internet audience's attention. "Gamers can be cynical. They can smell BS coming from a million miles, and there's already a lot of gaming sites out there. I was ten years late so I had to be different to carve a name for myself. I held no punches -- the site was (and still is) quite brutal as needed, actually." Concerned that a launching a game critic persona may create trouble with his day job Yanier used "Niero" as his pen name, a childhood nickname. At that point the gloves came off and he began putting up 20 years of repressed games writing on the site.

Blogginer as Niero, Yanier wrote over 2000 articles in his first year in business, waking up early before work and into the night as his blog needed to compete with international news outlets run by AOL, IGN, Gawker, and C|Net to stand a chance. He focused on hard-hitting criticisms of misleading/doctored videos and photos that were rampantly spread during the launch of the HD consoles by irresponsible PR firms. He also criticized PC manufacturers of inflating their pricing and showed gamers how to build their own computers and save money and appeared at E3 wearing a robot costume (inspired by the Burger King commercials of the time), angering the then-president of the Electronic Software Association which only created a divide in the game journalism community. Yanier made his first version of the helmet by bolting together air conditioner and car parts (pictured below) and chasing controversy, trying to be the first to break news despite limited resources. "The web levels the playing field. I can react faster than AOL, and so I did."

Note: The helmet was later replaced with a professional costume created by a special effects company, as seen below in green.

Many said this stunt had crossed the line, including GamePolitics.com who spread the story to all the major gaming press and caused quite a debate. Was Destructoid too juvenile or was game journalism taking itself too seriously? The independent no-nonsense voice of the site soon drew many fans and volunteers, and traffic soared. When advertisers started calling Yanier knew he had a chance of a lifetime to make it a business. He sold his car, sold his house, and quit the agency to use the seed money to hire high school friends to improve the code on the web site and and hire an expanded editorial staff and also cover travel costs. Juggling credit cards and braving late media checks the unlikely company dared to wobble forward. Yanier: "It was either now or never -- I had nothing to lose but the disappointment of dying knowing that I didn't give it everything I had when the opportunity was right there. I was going to fail with or make it, but I wasn't going to let myself and everyone down easily so I sold everything and haven't looked back."

Destructoid Today

After a site redesign and hiring a video team he began picking up clients like Electronic Arts and Intel, so the web site flourished and expanded to over 1,000 news stories every month. The rest is history. Destructoid remains independent -- a raw, uncut and uncensored look at the gaming world as authored by over 30 authors from around the world and countless contributions uploaded by the community. The site has progressively grown month to month and continues to soar in popularity.

Yanier remains site founder, owner, and a mad man on a mission: "Destructoid's focus remains on providing the community information and entertainment, but we get in the ring sometimes, too. We've done everything from chasing sensationalist politicians to news reporters and lawyers that attack video games. We love this industry and we defend it to the teeth." Yanier also launched an anime and collectible toy site to complement Destructoid under the publishing umbrella ModernMethod.com with his business partner and high school best friend Thomas Lackner, a Miami Springs, Florida native.

Appearances


Destructoid writers are present at all major gaming industry events and often moonlight as game critics on MTV, G4, Gametrailers, and SpikeTV. Destructoid's iconic robot is also a licensed playable character in the best-selling Xbox Live Arcade game of 2008: Hudson Entertainment's Bomberman Live, marking the first appearance of a gaming web log within a popular video game as well as on the PlayStation 3 release of Bomberman Ultra. "More appeareances in video games have been negotiated since -- it's a win/win for Destructoid's brand team and game developers who want turnkey audience appeal.", says Gonzalez.

Check ModernMethod's press page for all news happenings.

 

 

Founder Yanier Gonzalez (fourth from right next to the robot) says its less about playing games and all about connecting like-minded people:

"What we do at Destructoid is very social. Video games are just the common thread, the conversation starter. Just look at any of our community photos -- people have made best friends and fallen in love through our site. I've traveled the world and met all kinds of people myself -- and this is my job. I play video games for a living. This is what my team and I call living the dream."

 

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